Archive for April, 2010

Create a Stunning Optical Illusions

Friday, April 30th, 2010

This tutorial will show you how to create a interesting impossible objects and optical illusions using 3ds Max for this purpose.

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Applying a Texture Map to Terrain

Friday, April 30th, 2010

This tutorial is on applying textures to terrains. You will be able to get a better result from lesser time by following this. You will be able to get a better result from lesser time by following th…

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Add lens blur and mist using Photoshop

Friday, April 30th, 2010

This tutorial will teach you how to add special effects to your rendered image of 3d max using 3rd party photo editing software like Photoshop. Here you will learn how to add lens blur and mist using …

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An Archiviz Workflow Overview in 3ds Max, Sketchup, and Digital Fusion

Friday, April 30th, 2010

In this Architectural Visualization workflow overview you will learn how to use Google Sketchup for photo matching, create a Vray-proxy in 3ds Max, use Max script to speed up your workflow, reduce render times when creating a large scene, set render layers in 3ds Max, and do some post production in Digital Fusion.

The definitive guide to formatting CSS

Friday, April 30th, 2010

Learn how to format your CSS stylesheets for both maintainability and legibility. Make your CSS fit your project, not your personal preference.

How to Create Video Sitemap and Drive more traffic part-1

Friday, April 30th, 2010

Video sitemap is a media which gives request to search engines my blog post has the video information, while showing search results for search query consider about video results available in my blog and give it to user.

Master dynamic gradient techniques using Adobe Illustrator

Friday, April 30th, 2010

Many works that look complicated are really made from simple elements. In this tutorial, Russian artist Alexandra Zutto shows how to build up complex, beautiful images by patiently layering and building up small, straightforward segments, always varying them to prevent monotony.

Using fluid as particle shader

Friday, April 30th, 2010

This tutorial will show you how to attach fluid shader to particles, and make fluid attributes driven by particle attributes.

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Achieving Realism and Depth using Render Layers in Maya

Friday, April 30th, 2010

Throughout the course of this two part rendering tutorial you will learn how to use the powerful render layers inside Maya 2010, and also how to output them and prepare them for compositing. In the second part, you will see how you can use After Effects to composite all of those rendered layers to achieve more realistic look with custom depth of field.

Model, Texture, and Render the Legendary Katana in Maya

Friday, April 30th, 2010

In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.