Archive for the ‘Maya’ Category

How to Rig a Mechanical Creature

Sunday, May 29th, 2011

In this tutorial I take a quick overview on a mechanical creature I rigged

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Occlusion Shading Opacity Mapped Geometry In Maya

Thursday, May 26th, 2011

Today author Dimitar Katerov will be showing us how to create a custom shading network inside Maya, which will allow you to get Occlusion information from opacity mapped geometry, something that is al…

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Create a Grand Piano in Maya

Thursday, May 26th, 2011

Learn how to model, texture and render a Grand Piano in Maya.

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Making of Kitchen Interior Viz

Wednesday, May 25th, 2011

The aim of this image is to prove that it is possible for any 3D artist who is not working as a professional to create a photo-realistic scene…

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Making of Kitchen Interior Viz

Tuesday, May 24th, 2011

Making of Kitchen Interior Viz

Making of Don’t Beat Me

Tuesday, May 24th, 2011

Artist started with the default body mesh from Mudbox, and quickly modified the body into baby proportions in ZBrush and Maya

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Occlusion Shading Opacity Mapped Geometry In Maya

Sunday, May 22nd, 2011

Occlusion Shading Opacity Mapped Geometry In Maya

Create a Grand Piano in Maya

Sunday, May 22nd, 2011

Create a Grand Piano in Maya

The Mental Ray Round corners node

Sunday, May 22nd, 2011

Learn how to add bevel to edges at render time using Mental Ray’s mia_roundcorners node.

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The Mental Ray Round corners node

Thursday, May 19th, 2011

The Mental Ray Round corners node